

Physical bullet speed depends on SWEP damageįOR SINGLEPLAYER: Bind a key to bt_toggle Simple visual effects when in bullet time Makes the player's and NPC bullets physical once bullet time is enabled, for singleplayer by default FOR MULTIPLAYER: Upon killing an NPC, a chance will be rolled to turn on the bullet time, followed by a cooldown FOR SINGLEPLAYER: Provides a finite source of bullet time, which decreases as you spend more time in it, regenerates on it's own only up to 40% (can be changed), to get it up to 100%, you'll have to shoot things Designed for singleplayer and multiplayer.
